| Paper title: | THREE-D MAZE: GETTING LOST IN VIRTUAL REALITY [LABERINTO DE TRES-D: PERDERSE EN REALIDAD VIRTUAL] |
| Authors: | Schnabel, Marc Aurel and Kvan, Thomas |
| Summary: | Virtual Environments (VE) influence design processes increasingly. We investigate the outcome of creation, interpretation and communication of architectural design, by using a three-dimensional (3D) maze together with text-based communication in a series of collaborative design experiments. The goal of our study was to identify how designers use and communicate design ideas by using VEs versa conventional methods of two-dimensional representations such as paper and pen. We developed a 3D-maze tool and set-up a series of experiments, including navigation- and perception-challenges, transcription of design, remote communication between design partners and controlled observations. We discuss how architects collaborate with partners and communicate their proposals in VE compared to actions in paper environments. |
| Type: | |
| Year of publication: | 2001 |
| Series: | CUMINCADes:SIGRADI |
| Download paper: | /pdfs/280b.content.pdf |
| Citation: | Schnabel, Marc Aurel and Kvan, Thomas (2001). THREE-D MAZE: GETTING LOST IN VIRTUAL REALITY [LABERINTO DE TRES-D: PERDERSE EN REALIDAD VIRTUAL]. SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 september 2001, pp. 145-147, http://itc.scix.net/paper/280b |