| Paper title: | A CREATIVE CURRICULUM: PUTTING TECHNOLOGY IN ITS PLACE [UN PLAN DE ESTUDIOS CREATIVO: COLOCANDO A LA TECNOLOGÍA EN SU LUGAR] |
| Authors: | Cruickshank, G., Paterson, I. and Natanson, L. |
| Summary: | The accessibility of 3D Modelling software presents challenges in the delivery of education aimed at developing creativity. Despite opening up innovative avenues of artistic possibility, computer technologies are essentially two-dimensional, hard to master and may restrict creativity itself. This paper describes a curriculum designed to develop creativity within an Electronic Arts programme. A student-centred, experiential learning approach was taken, which challenged students to set personal objectives within set project constraints. Formal critique sessions allowed students to develop a critical perspective. Conclusions are drawn as to the applicability of the approach to other non-artistic areas. |
| Type: | |
| Year of publication: | 2001 |
| Series: | CUMINCADes:SIGRADI |
| Download paper: | /pdfs/df9c.content.pdf |
| Citation: | Cruickshank, G., Paterson, I. and Natanson, L. (2001). A CREATIVE CURRICULUM: PUTTING TECHNOLOGY IN ITS PLACE [UN PLAN DE ESTUDIOS CREATIVO: COLOCANDO A LA TECNOLOGÍA EN SU LUGAR]. SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 september 2001, pp. 218-220, http://itc.scix.net/paper/df9c |