| Paper title: | MuseV2 - THE VIRTUAL REALITY APPLICATION TO COLLECT USER PREFERENCE DATA [MuseV2 - APLICACIÓN DE REALIDAD VIRTUAL PARA RECOGER DATOS DE PREFERENCIA DEL USUARIO] |
| Authors: | Orzechowski, M.A., Timmermans, H.J.P. and De Vries, B. |
| Summary: | In this research project, we are creating an AI environment that helps architects to identify user preferences through a Virtual Reality Interface. At the current stage of development, the project has resulted in a VR application – MuseV2 that allows users to instantly modify an architectural design. The distinctive feature of this application is that a space is considered as a base for all user modifications and as a connection between all design elements. To gather preference information, AI agents observe user-induced modifications in VR. The system that we envision should not become an automated design tool, but an adviser and viewer for novice users. |
| Type: | |
| Year of publication: | 2001 |
| Series: | CUMINCADes:SIGRADI |
| Download paper: | /pdfs/e74e.content.pdf |
| Citation: | Orzechowski, M.A., Timmermans, H.J.P. and De Vries, B. (2001). MuseV2 - THE VIRTUAL REALITY APPLICATION TO COLLECT USER PREFERENCE DATA [MuseV2 - APLICACIÓN DE REALIDAD VIRTUAL PARA RECOGER DATOS DE PREFERENCIA DEL USUARIO]. SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 september 2001, pp. 162-164, http://itc.scix.net/paper/e74e |