||Tecnologías disruptivas: programación y fabricación en Latinoamérica
||Herrera, Pablo C.
||Since 2008 the preference for using different programming methods (Rhinoscript) had been analyzed using blogs. Searching for answers to explain the negative tendency of this year (from 48,063 to 16,332), a second repository was created (Grasshopper) featuring interactive methods and techniques. It has been discovered that of the five geographic regions analyzed Latin America is the only one that preferred the interactive interface (18% over programming). This shows that we are still keeping a strong dependency on the use of stable and safe technologies over disruptive ones that proved to be more efficient in design and fabrication.
|Year of publication:
||digital fabrication, scripting, architectural education, rhinoscripting, grasshopper
Herrera, Pablo C. (2010).
Tecnologías disruptivas: programación y fabricación en Latinoamérica. SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 213-216,