||Mixed Reality Games - Augmented Cultural Heritage
||Bertuzzi, Juan; Zreik, Khaldoun
||This paper aims at enhancing Cultural Heritage in several ways. Using Augmented Reality and Virtual Reality technologies, we seek to highlight the advantages of understanding and applying hyper worlds in cultural, sociological, psychological and educational fields. For this purpose, we suggest the inclusion of social serious games as the perfect link to a more productive and pleasant experience for users and a more accurate analysis of simulated cultural environments for researchers.
|Year of publication:
||Game; social; city; culture; heritage
Bertuzzi, Juan; Zreik, Khaldoun (2011).
Mixed Reality Games - Augmented Cultural Heritage. SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 304-307,