||Rhinoscripting y Grasshopper a través de sus instructores: un estudio de patrones y usos
||Herrera Polo, Pablo
||It is common today the use a graphical user interface and techniques to automate a process through computerization. By contrast, when trying to learn computational approaches, we have not overcome the learning curve and many of the workshops have not had the expected results to prolong their use. In this research we explore the trends in this process, from those that generate the generic object to those that appropriate it by modification. The set of case studies presents patterns and uses of those instructors who have come to be use algorithms intensively to solve a design problem.
|Year of publication:
||Self-taught Programing; rhinoscripting; grasshopper; patterns
Herrera Polo, Pablo (2011).
Rhinoscripting y Grasshopper a través de sus instructores: un estudio de patrones y usos. SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 180-183,