||This paper presents the results from two experiments in working on descriptions ofform in immersive virtual environments (IVE). Recently, Virtual Environments (VE)are increasingly used as environments for design and research. Using VE tovisualize ideas from the initial steps of design, the architect is challenged to dealwith perception of space, solid and void, without translations to and from a twodimensional media. From this new ability, we might expect new forms of designinteraction and expression. The goal of our studies was to identify how designersuse and communicate early design ideas by using immersive three-dimensional(3D) VEs and how they describe 3D volumes using different media. We set-up aseries of experiments including navigation- and perception-tasks, designing in IVE,transcription of design, remote communication between design partners andcontrolled observations. We explored initial intentions of 3D-immersive designschemes, textual descriptions and collaborations within IVE. This paper describesthe outcome of creation, interpretation and communication of architectural design,by using an Immersive Joint Design Studio, as well as the description andtranslation of a 3D cubic structure. We discuss frameworks and factors influencinghow architectural students communicate their proposals in an immersive VirtualEnvironment Design Studio (VeDS), and how this approach of design studioenables to understand volumes and spatial relationships.